Saturday, 7 April 2012

Introductory Mechanics: Maths of Snooker

Whether you like to think of it or not, Maths is a part of every day life and snooker exhibits a lot of mechanical properties that can explain everything about snooker.

You may have never thought exactly why a ball actually stops moving, just that it loses speed and stops. But this means that there is a deceleration (in fact this is incorrect terminology, it is better to say negative acceleration). Newton's laws of motion is where the mechanics begins to come into play, his first law is that a body remains a constant velocity or at rest unless an external force is applied.

As there is a negative acceleration when a snooker ball is hit it means that there must be another external force on the ball besides the force that was applied when it was hit, in fact there are three forces acting upon it. The weight of the ball (note that weight and mass are different!), the reaction force of the object, and the friction between the ball and the cloth. You may be thinking what about when the ball is hit, surely that is a force? And it is! But, that is a non-constant force, it is applied just once and as it is not constant it does not affect the acceleration of the ball.



To explain what these forces are I first need to explain a common misconception. Weight is not mass. Weight changes depending on the gravitational strength of a planet (this is why astronauts jump higher on the moon), Weight = Mass × Gravitational Field Strength. The reaction force is what stops an object falling through a surface, in order to remain at rest or terminal velocity all forces must be in equilibrium (equal), so if the ball is not moving off the table or through it, the reaction force is equal to its weight. Friction is proportional to the reaction force when it is about to move, it is this that allows us to work out friction easily. Friction (F) = Coefficient of Friction (μ) × Reaction Force (R); the coefficient of friction is a property between that is unique between two materials.

And we do know what the coefficient of friction is between a snooker ball and the cloth, it is 0.5 and the mass of each ball is roughly 0.15kg. The gravitational field strength of Earth is about 9.81 ms-2, this means that we can work out what the weight and the friction is between the ball and the cloth. W = 0.15kg × 9.81 ms-2, which gives W = 1.47N. Now that we have the weight we can work out what the friction between the ball and the cloth with the friction coefficient, F = 0.5 × 1.47N, which gives F = 0.736N. We now know the three constant forces acting on the snooker ball, only one actually moves the ball in anyway, and that is the friction.

So a person supplies an initial force to the ball, which gives the ball an instantaneous velocity in the direction it was hit. But this force is not constant so friction kicks in immediately and slows the ball down, but at what rate? Using Newton's second law of motion (Force = Mass × Acceleration), a = 0.736N ÷ 0.15kg so the acceleration is 4.9ms-2.

So we could get an estimate of when the ball would finish up if we knew where the ball started and what it's initial velocity was. But, as you will know if you have played, the cue ball slows considerably when it hits cushions or other balls and there is a reason for this; energy. The kinetic energy of the ball can be calculated initially from the formula ½mv2, where m is the mass of the ball and v is the initial velocity. When the ball hits a cushion or another ball it slows down as the energy of the ball is converted into heat and sound energy, the mass of the ball will not change (much) in a collision, which means the velocity has to decrease to compensate for the decrease in energy. There is no simple formula for working out the loss in energy from contact, which is why snooker players tend to avoid going into balls when not necessary because of the unpredictability of it.

That is all well and good, but what about actually playing a shot? Well it depends what sort of shot you wish to play, but I will talk about playing a pot. If you know the distance between the cue ball and the object ball, the object ball and the pocket and the angle between the two distances, you can work out a variety of things; I will illustrate this with an image.

The dotted lines are lengths and angles that can be worked out, the solid
lines are ones that would have to be measured.

But what does all of this actually mean? The angle θ created by the two balls and the pocket is the angle that has to be adhered to in order for the object ball to be potted. The angle α can be worked out first by working out N using the cosine rule and then using the sine rule with N and θ; ϕ can be worked out using SOHCAHTOA. Then by adding them: α + ϕ is the angle the cue ball has to be played at in order to hit the red ball at the correct angle to direct it towards to pocket. We can work out everything from here now, but first I need to introduce to SUVAT equations.

Where u is the initial velocity of
an object, v is the final velocity,
a is the constant acceleration, t is the
time taken to do the motion and s is
the displacement travelled.

So if the cue ball is hit with some velocity, what will the velocity of the ball be when it comes into contact with the object ball? Well we know the acceleration of the ball, it is decelerating due to friction, -4.9ms-2 (both vertically and horizontally) and the distance from the cue ball to the object ball (L × cos(α + ϕ) horizontally and L × sin(α + ϕ) vertically).

So we have u, a and s and want to find v, so we need to use the equation v2 = u2 + 2as. Inputting this information into the equation gives that (horizontally) vh = √[u2 - 9.8Lcos(α + ϕ)] and vertically vv√[u2 - 9.8Lsin(α + ϕ)]. You may notice that this means if the initial velocity of the cue ball is struck at less than √[9.8Lcos(α + ϕ)] horizontally and √[9.8Lsin(α + ϕ)] vertically it will not reach the object ball. 

How fast the object ball will travel depends on how fast the cue ball is struck, obviously. But what velocity does the object ball need to be struck at initially in order for the ball to go in?  To work this out is pretty simple, we need to know the distance the ball has to travel, the angle created from the line between then object ball and the pocket and the horizontal line from the ball (we'll call it λ) is equal to θ + α + ϕ - 180. We know that the final velocity has to be greater than 0 (v > 0) and the acceleration is -4.9ms-2 (both vertically and horizontally). So we know v, a and s and want to find u, so we need to use v2 = u2 + 2as again. Inputting the values we have we get horizontally uh > √[v2 + 9.8Mcos(λ)] and vertically uv > √[v2 + 9.8Msin(λ)]. This tells you how fast the object ball has to go, but not how fast the cue ball has to go initially.

To work this out we need to use the conservation of momentum (Momentum = Mass × Velocity), the conservation of momentum states that momentum before a collision = momentum after the collision. Both balls have a mass of 0.15kg. The initial momentum is 0.15 × u, after the collision the balls move at right angles to each other with the same speed, this means that:

Where λ = θ + α + ϕ - 180, M is the distance between the
object ball and the pocket and v is the velocity you want the
object ball to finish with.

If you want the minimum velocity the cue ball has to be struck at for the object ball to go into the pocket you simply let v = 0 which gives you:

As you can see, this is a pretty tough calculation and not something you want to have to do before every shot! But the human brain is a remarkable thing and it is able to not do calculations of this magnitude by using past experiences to predict about where to hit the cue ball to hit the object ball in the correct way with the correct pace.

Some of the maths here would not work for an angle on the different side, or behind the ball, etc. You would need to remodel what I have done slightly, but it would just mean creating relationships between triangles slightly differently. I did skim over some mathematical steps in this post because it would have required a lot more text and potentially disengaged readers, if you have any problems with any of the maths here please leave a comment and I will explain.

6 comments:

  1. This was fairly easy to understand, even for a maths dunce such as myself. It certainly deserves a few refreshes.

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  2. thanks for share information.it's really useful for me

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  3. This is what I used to think too, but it’s wrong. It only works this way if both numbers are positive. When either of the numbers is negative, it doesn’t quite work that way. help me with maths

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  4. will the coefficient of friction always be 0.5? will it change depending on the cloth?

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  5. All very interesting, here is my two penniesworth for what it is worth, the co-effiecient of the cloth surface will change for many basic reasons, the thickness of the nap the quality of the wool the thickness of the cloth, the air temperature, the table bed temperature. the humidity of the room. The reality of snooker is that spin also has a major effect top, bottom, side, the nature of the strike also affects the speed / resistance, eg if you roll the ball there will be less resistance than if you put on back spin. If you roll the ball then the circumference of the ball is in contact with the cloth every rotation. However you can apply backspin and the ball will either rotate backward for the same circumference distance travelled of may stay without rotating until the resistance of the cloth overcomes the rotational energy required to prevent the ball from rolling. It will also depend on if you are playing up or down the table. with or against the nap. These are just a few of the things I can think off that affect matters at snooker that make that mathematics much mors complicated and the game much more confusing.

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  6. How did you know that the coefficient of Friction is 0.5?

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