## Wednesday, 4 April 2012

### Solving Trigonometric Equations

If you have done maths up to any level past the age of 14 it is likely that you have encountered trigonometry in some shape or form. You may remember SOHCAHTOA, meaning sin(x) = opposite/adjacent in a right angled triangle; and this is the simplest form of trigonometry you will have encountered.

It is likely that you have also encountered some basic trigonometric equations. A basic equation would be cos(x) = 1, and you may know that this means that x = 0; but this is not the only value of x that solves the equation. If you have ever gone far enough as to draw the graphs then you may have noticed that there are multiple solutions to every trigonometric equation. This is because trigonometric functions are periodic, so they repeat values of y for different values of x.

To illustrate this consider cos(x) = a, let cos(α) = a, this means that α is a solution to the equation. But it isn't the only one, I will show this on the graph of y = cos(x); note that the graph is in radians and I will be explaining in terms of radians, if you do not understand please leave a comment.

 Each red dot represents a solution to an equationinvolving cos(x). Notice how they all lay on a horizontal line.
So we know that the first solution is for x = α, but what are the next ones? You have to look at when the graph repeats itself. The cosine graph has a period of 2π and it is symmetrical at x = 0, 2π, ..., 2nπ; this means that cos(x) = cos(-x). This implies that x = ±α at least, and as the function repeats every 2π you can add that on to x again and again to get the same result. This means that if cos(x) = cos(α) then x = 2πn ± α. This gives us a general solution to cosine function!

Now to do with sin. Suppose that we have a solution to some equation involving sin where sin(x) = sin(α). Again you have to look at the sine graph for when it repeats itself and where it has lines of symmetry. In fact the sine graph is the same as the cosine graph, just it has been translated to the right by π/2, this means it still repeats every 2π but the line of symmetries are at x = π/2, 3π/2, ...(2n-1)π/2. The first of these mean that when it is an even multiple of π you can find another solution by adding α that is: x = 2πn + α. The second of these mean that whenever it is an odd multiple of π subtracting α gives another solution, that is: x = (2n+1)π + α. To find a range of solutions for sin(x) = sin(α) then x = 2πn + α or 2πn + π + α.  This gives us a general solution to sine function!

And the easiest one of all is finding solutions to tan(x) = tan(α). The tan graph repeats every π and has no lines of symmetry. This simply means that if x = α, it also equals π + α and 2π + α, etc. To find a range of solutions for tan(x) = tan(α) then x = πn + α. This gives a general solution to the tangent function!
That is fine for when you have simple trigonometric equations, but what if you have one that contains more than one trigonometric function? Well there are trigonometric identities that help you to rearrange equations into a form that is easier to solve. I will simply list them in this post, but I will prove them in a later post. For UK readers, next to the identity I will state in which module you need to utilise them in.

- sinӨ/cosӨ = tanӨ; this is required for Core 2 and beyond.
- cos2Ө + sin2Ө = 1; this is required for Core 2 and beyond.
- cosӨ/sinӨ = cotӨ; this is required for Core 3 and beyond.
- tan2Ө + 1 = sec2Ө ; this is required for Core 3 and beyond.
- cot2Ө + 1 = cosec2Ө; this is required for Core 3 and beyond.
- sin(A + B) = sinAcosB + cosAsinB; this is required for Core 4.
- cos(A + B) = cosAcosB - sinAsinB; this is required for Core 4.
- sin(A - B) = sinAcosB - cosAsinB; this is required for Core 4.
- cos(A - B) = cosAcosB + sinAsinB; this is required for Core 4.
- tan(A ± B) = (tanA ± tanB) / (1 ∓ tanAtanB); this is required for Core 4.
- sin2Ө = 2sinӨcosӨ; this is required for Core 4.
- cos2Ө = 1 - 2sin2Ө; this is required for Core 4.
- tan2Ө = 2tanӨ / (1 - 2tan2Ө); this is required for Core 4.
- sin3Ө = 3sinӨ - 4sin3Ө; this is required for Core 4.
- cos3Ө = 4cos3Ө - 3cosӨ; this is required for Core 4.
- tan3Ө = (3tanӨ - tan3Ө) / (1 - 3tan2Ө); this is required for Core 4.